It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Bite (Bear or Hybrid Form Only). service@paizo. Rime doesn't say it must be a. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. However, if you check the Player's Handbook on the planes, it says you can use this spell to traverse the ethereal and enter any plane that borders it (Shadowfell, Feywild, and the elemental planes). Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well. Frostbite = fatigued. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Benefit: The frost of your cold spell clings to the target, impeding it for a short time. Drained. This bonus increases to +2 at 5th level, and by an additional 1 every 5 sorcerer levels thereafter. A rimeblade automatically resizes itself to match the size of its wielder, and if a rimeblade is damaged, the wielder can cause the blade to melt away and reform with full hit points as a full-round action. 4 m) in height. The frost of your ice spell clings to the target, impeding it for a short time. m. 78. Darkvision is black and white only but otherwise like normal sight. Rime Spell (Metamagic) Benefit: The frost of your cold talent clings to the target, impeding it for a short time. Currently playing a level 5 Magus with Rime Spell + Frostbite as my go-to Spellstrike enabler. Rime spell works of the spell's cold description, elemental spell doesn't change this (also important for your draconic bloodline power). Stacks with Enforcer, in the case of the Frostbite spell. Sound like too much work? Too bad. A lesser RIme rod is 3k and is a very nice investment. Spells that don’t deal damage don’t benefit from this feat. It will stop a BBG in their tracks, can be used on multiple targets, and will change the battle. ". Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Paizo BlogOn top of that, I also need to take usual feats such as Spell Focus: Evocation, Mage's Tattoo: Evocation, Greater Spell Focus: Evocation, and some metamagics, for instance Dazing Spell, Reach Spell or Rime Spell. CONSTRUCTION REQUIREMENTS. Because you only changed the energy type, not the descriptor. Reply reply. The target is considered to have the. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet. Range long (400 ft. Updated: 11 Dec 2021 04:36. Comment by pat33 Simple Explaination ***** =Rime=Rime =+10%dam/8 sec Frost PVP: Top PVP players (2s, 3s, 5s even RBG) ladder (6. 2. It helps to lock down enemies and control the battlefield, but it is best used on ranged AOE spells. Benefit: You can modify a spell to sicken a creature damaged by the spell. The damage that Rime’s binding ice deals is not worth mentioning at this level, but the concentration-free mass-control effect it provides is very powerful, especially as you get more concentration spells. School of Transmutation wizards gain the ability to change an object's material composition. Ice Blast (cold) is a good one, adds entangle, and you can still use traditional Metamagic feats/rods with the spell (Intensify is great). Spontaneous casters can replace spells at appropriate levels (e. the text says " A force bullet deals 1d4 points of force damage for every five caster levels you have. You can now spray Rime Shuriken all over a battlefield or focus them on one target, debuffing everything you hit with the entangled condition and dealing a fair. Fascinated. lol. [ FAQ] Level Increase: +4 (a quickened spell uses up a spell slot four levels higher than the spell’s actual level. The ray deals 1d3 points of cold damage. A rime spell causes creatures that takes cold damage from the spell to become entangled. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. At first glance, the hexcrafter archetype (Ultimate Magic 48) looks like an attempt to recreate the hexblade core class from 3. Activate Cast a Spell Frequency once per day; Effect You cast cone of cold. This spell cannot make a creature exhausted even if it is already fatigued. 2 darkness, entangle, rime slick. + 10 ft. Level Increase: +1 (an ectoplasmic spell uses up a spell slot one level higher than the spell’s actual level. Components V, S, M/DF (dust and water) EFFECT. Also do not look down on Rime spells. Multiattack. Preguntado el 29 de Septiembre, 2018 por Benjy Kessler. The thing to realize about PF2e spells is that the baseline for a debuff/control spell is 'remove 1 action' or "take a -1 to X". (IE: An 8th-level magus can touch/sword/sword, or with Spellstrike sword/sword/sword, but he can't touch/touch/touch) If you're holding the charge of a touch spell, you can make a touch attack as a standard action. This feat only affects spells with the cold descriptor. The spell’s damage increases by 1d6 when you reach 5th. Resonating Fork, Rime Crystal, Sanguine Fang, Saurian Spike, Spiny. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Spell choices for a 'storm. Personally, Conj with Teleport subschool is my favorite specialisation. Benefit: The frost of your cold spell clings to the target, impeding it for a short time. Winter. Rime = entangled. Rime Spell: Entangling creatures can greatly impede them if they rely on movement, but if you really need to entangle things you can use a net or a tanglefoot. EFFECT. 2 beta. Blood Money - Not inherently important to being a necromancer, but extremely important if you want to Animate Dead both on the fly and on the cheap. Spells without verbal components are not affected. All scrolls of one batch must contain the same spell at the same level, and. Sign In; Cart . We haven't had a chance to do any shopping or crafting at all yet. 2. It hits +2 a couple levels later than Greater Magic Weapon, but it's still only. After they chose their victim they duplicated the victim's form, clothing, and equipment, and attempted to kill the original. Mountain caverns. 5th Feats: Extra Hex, Rime Spell 5th Arcana: Flight Hex 6th Arcana: Evil Eye Hex, Slumber Hex 7th Feat: Improved Familiar Faerie Dragon0—standard plus breeze [errata removes 0-level spells] Preparation Ritual. Smack them with the Tankard, applying Touch of Idiocy (via spellstrike, no save). Snow Shroud is a decent defensive buff, and giving it up for a lousy offensive option hurts. + 5 ft. Web). At 2nd level, while bloodraging a spelleater gains fast healing 1. If you ask me which spells to. 0. ) Moving at half speed (Rime Spell) and requiring 2 squares per movement (Winter's Grasp) results in having to use 20 feet for every 5 foot of movement. If you can follow-up with a second spell that burns more actions like rime slick then you can really lock down creatures. The first indication of the disease is a telltale swelling of glands. For example Magic Missile does "Force" damage. And, as a 1-level metamagic, the rod is cheap. There are ways to reduce the +1 increase. This adds a +1 to the DC thanks to ice magic, and at higher levels this has incredible synergy. g. A spelleater’s blood empowers him to slowly recover from his wounds. The fatigued condition ends when the target recovers from the nonlethal damage. Extend is great because it pushes our 1h per level spell super hard, so we can cast certain buffs before writing down new spells, and have them last more than 24h. Prerequisite: Caster level 1st. —Pathfinder Design Team, 06/19/13. DESCRIPTION. While this creature can deal damage, that damage is not considered part of the spell. Ten minutes later, 1d4 Huge elementals appear. Benefit: Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. curse of the outcast. -radius spread Duration 1 round/level Saving Throw none; Spell Resistance no. I had it begin at roughly the same time each night and slowly grow across the sky. (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own. You want frostbite for your plan, and. They added saves to many spells that required to-hit rolls. Touch: You must touch a creature or object to affect it. 571 4. Runestone Item 1. service@paizo. Cleric - all levels A. If you shoot a Merciful Magic Missile does it do nonlethal force damage, or just nonlethal damage. Hex Magus (Su) At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes. 83K Members. Brought to us in the Advanced Player's Guide, this transmutation spell gives you a much bigger bang for your buck. The wearer can, as a standard action, transform into a Large winter wolf as if using <i>beast. Pathfinder Savant 6 7 Spell Penetration, Haste 8 Mind Probe 9 Rime Spell, Retrocognition 10 Telekinesis 11 Empower Spell, Etheric Shards 12 Breath of Life 13 Dazing Spell, Antilife Shell 14 Reverse Gravity 15 Spell Perfection (Chain Lightning), Glimpse of the Akashic Loremaster 16. A stone warder draws power from natural rock, and gains a +1 bonus to her caster level when in hills, mountains, or underground terrain. Some contain preparation rituals, each of. You must choose which target to focus the spell on before casting the spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). If you make it cold you can use Rime Spell to entangle people you hit with it. The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). She’s a god—and a cold-hearted one at that. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Rime Bite (Su) You infuse your spell with a biting cold that few can withstand. for 1 min/level) You watched the caster impose the spell effect (Spellcraft, DC = 15 + spell. I'm planning to stock up on Urea and grab a Voidfrost Robe (and maybe Hoarfrost Bones, why not) to go all-in on cold, relying on Frostbite, Intensified Snowball, Flurry of Snowballs, etc as damaging spells. 2 concentration checks. Melee Weapon Attack: +7 to hit, reach 5 ft. They provide a lot of versatility, especially for casts with limited numbers of spells known. For example, an empowered burning hands uses a 3rd-level spell slot, counts as a 3rd-level spell for making concentration checks, counts as a 3rd-level spell for a magus's spell recall or a pearl of power. If a creature fails this second saving throw, it. Benefit: A stilled spell can be cast with no somatic components. Spell-Like Abilities (Sp) Spell-like abilities, as the name implies, are magical abilities that are very much like spells. without invitation. and cast it as a normal fireball (or even as an Acid or Shocking spell, which may be useful against some exotic enemies or in special circumstances). Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Means you can memorize utility spells freely. g. Other concepts can be fun too. 1: Weapon finesse,weapon focus whip. Your spells go farther than normal. (though, derp. Some features. You now cast/throw cold, entangling. 00 for just $39. A fascinated creature is entranced by a supernatural or spell effect. My only advice would be to take at least one level of the winter witch (prestige) before 9th. Fiery Shuriken can now become a [cold] spell, pick up a damage bonus from Draconic, and qualify for Rime Spell metamagic. Greather Theurge (Su) Theurge arcanist exploit. The spell's effect is to conjure up a creature. Intensified, Maximized and Empower Spell are probably the most common feats that people will take to qualify for Spell Perfection, although Rime Spell is a popular combo with Enforcer while using the spell Frostbite to apply entangle, shaken. Ooh! Cloud spells! I forgot about those. It will however not do anything. curse of burning sleep. Short version is that you make a melee touch attack, and you inflict 1d6 + 1 per 2 caster levels (maximum 1d6 + 5) penalty on the target's Dexterity. Charitable impulse is at least as amusing as unnatural lust. Stone Shape PHB: This is one of the must useful spells in the game. 1 - Rime Spell 3 - Dervish Dance 5 Bonus - Two Weapon Fighting 5 - Extend Spell 7 - Extra Arcane Pool 9 - Improved Two Weapon Fighting. Here is the feat's description: Persistent Spell (Metamagic) You can modify a spell to become more tenacious when its targets resist its effect. ----- Current build plan. Anyone can use a rod. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of. You briefly stop the flow of time for everyone but yourself. Level Increase: +1 (a lingering spell uses. One cast, five strikes that fatigue, entangle, and do some. When the time is up, the magic goes away and the spell ends. In humanoid form, it makes two greataxe attacks. May 29, 2012, 01:18 pm. Quicken spell is great for very late game when casting both something like Haste and a Summon in the same round is something you want to do. Prerequisites trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. The only really useful form out of that spell is the doppelganger, to gain proficiency in all weapon, armor, and shields, as well as to be able to use any spell trigger or spell completion item. This feat only affects spells with the cold descriptor. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age. Benefit: Choose one spell which you have the ability to cast. Casting a spell while on the defensive does not provoke an attack of opportunity. ). Alchemical Power Component: varies, but Urea is a favorite of mine (+1 CL to any Cold spell) Orange Prism Ioun Stone: +1 CL to all spells. 453 4. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Critical Success The target is unaffected. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions. ) Still Spell (Metamagic) You can cast spells without moving. This makes melee touch spells usable for non-aberrant sorcerers and makes mid-range spells into sniper material. Special: You can apply the effects of this feat to a spell cast. Prerequisite (s): Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of a deity of trickery, lust, and revenge. In combat, the Magus is defined by Spellstrike, which allows the Magus to deliver spells through a weapon attack. I understand that you need something to gate powerful spells behind (spell components > 1g). The base ability is a 10-ft burst. We haven't had a chance to do any shopping or crafting at all yet. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. Spell-like abilities are subject to spell resistance and dispel magic. If the spell allows a saving throw, a successful save negates the sickening effect. Sign In; Cart . Snowball is good if you can beat their Fort save, but the nice thing about Frigid Touch is the no save. The wielder can cast up to three spells with the cold descriptor per day that entangle. Spell Combat lets you cast a spell and also make your normal melee attacks. If you redo this build as 19sorc/1wiz you can go with the Seeker archetype to further reduce metamagic to a 6th level spell slot. Take it around level 5-10. R ange: 30 feet. Saving Throw none; Spell Resistance yes. Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. ago. 0. Slowly spinning at the center of this. The spell's effect is to conjure up a creature. m. You can consume magic armor, weapons, rings, rods, and wondrous items to refill your arcane reservoir. Typical shenanigans involve spell perfection feat in mid/late game and magical lineage trait / wayang spellhunter trait for all parts of the game. Using it with a Rime Spell rod makes it an almost unparalleled battlefield control option. Benefit: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. It's probably reasonable to assume that if you want to make a Page of Spell Knowledge for a person, you at least need knowledge of the spell. The more interesting feature to me is that they can use their own CL when using scrolls. It ALSO boosts your eidolon's intimidate. By itself it's not much: slow foes a little and inflict a tiny bit of damage. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. You can apply any metamagic feats you possess to this. Intensified Spell metamagic. drop legendary resistance. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Need some advice on spell selectionIt's a low damage cold themed fireball. At the bottom of the Persistent spell metamagic feat, it reads: Spells that do not require a saving throw to resist or lessen the spell’s effect do not benefit from this feat. 1. DESCRIPTION. The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). Booyah. It doesn't change the spell descriptor, as the admixture evoker power does, so it doesn't open up Rime Spell for other spells. 2. The bonuses from multiple crimson spheres stack (up to a maximum of a +6 enhancement bonus to Intelligence). The aurora is the visible manifestation of the Rime’s power. School evocation [cold, water]; Levelbloodrager 1, druid 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1. 449 4. Prerequisites: Spellcraft 5 ranks, Heighten Spell. A spell’s duration entry tells you how long the magical energy of the spell lasts. What levels are they for him? For example, Bestow Curse has two listed levels: several classes get it. You also definitely do not want to go Dragon Disciple if spell damage is the priority. Yes. Rime spell doesn't need a crit range to be awesome. I’m not looking to make every enemy immune to daze, but I just want. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Rime Spell* - Adds a decent debuff to frost spells on your list, such as Frostbite and Flurry of Snowballs. The skeletons are immune to cold damage and thus the entangle effect of rime spell. This ability cannot be used if the weapon is. For spellcasters, I think it's fun to make specialized spell builds. -radius spread. Entangle the enemy with tanglefoot bags or the shadow trap spell, or cold spells with the rime spell metamagic applied. 1st-Level Spells. I actually do like this though, the damage is mediocre but difficult terrain and the potential of prone plus making unattended items. Paizo Blog; Forums; PaizoConBad for normal casters. Spells come in two types: Arcane (cast by bards, sorcerers, witches, and wizards) and. A spell is a one-time magical effect, but can vary in duration and casting time. 5. The two biggest decision points for the Druid are Nature Bond (Animal Companion vs. Ranged: Scorching Ray,. 2013-09-07, 02:29 PM. Or, instead of taking sorcerer, go wizard/psychic. Persistent Spell (Metamagic) You can modify a spell to become more tenacious when its targets resist its effect. Class Skill: Heal - Not a terribly important or useful skill for an arcane spellcaster, sadly. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Makes you very versatile. A familiar is a magical pet that enhances the wizard’s skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. You can infuse your spells with the ability to cripple your targets with old age or regress them to the folly of youth. The pelt functions as furs, granting its wearer a +2 bonus on Fortitude saves to resist cold weather. Because metamagic spells use their original spell level. 4. Rime Slick Spell 2 This Spell may contain spoilers from the Extinction Curse Adventure Path Uncommon Cold Evocation Source Pathfinder #151: The Show Must Go On pg. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. Spell Specialization: +2 CL to a specified spell. Pros: lots of fun and creative options, decent spell choices Cons: weak class features, lack of combat potential Before there was the Alchemist subclass for artificers, the School of Transmutation wizard subclass was D&D 5th Edition's next best thing. Typical shenanigans involve spell perfection feat in mid/late game and magical lineage trait / wayang spellhunter trait for all parts of the game. School transmutation; Level druid 2, ranger 2, sorcerer/wizard 2. Flaming Sphere H: A ball of fire rolls about at your command. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Well lets try to make Battering Blast a bit more deadly (but a one pony trick): Orc bloodline Sorcerer level 20. Components V, S. Benefit: You can modify a spell to sicken a creature damaged by the spell. Twitter. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Ability Focus (Hex) Blood Hex: Hinder. Intensified spell means those low level spells like Burning Hands or Shocking Grasp still scale with you, and are solid picks for 2nd level spells. Round 3: Punch enemy in the head three times (Befuddling Strike: Fort save or become Confused). Each spellbook or formula book is a unique reflection of the personality and capabilities of its creator. Extend + long duration buffs. It's worth noting though that Intensified Shocking Grasp only deals damage, while a Rime Frostbite deals damage and makes the target Fatigued and Entangled (-6 DEX, -2 STR, -2 on attack rolls, move at half speed, can't run, can't charge, casting spells requires a concentration check), so dealing the same damage would actually make. This movement does not provoke attacks of opportunity. Benefit: Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. /2 levels) Effect ray. The advice is different based on which is your true priority. DESCRIPTION. 1 str damage per round, fort saves, and 1d6 damage is crap by itself. Games. 2‒2. if I'm reading this correctly, if I take Magical Lineage and pick Ice Storm, then take the Rime Spell meta magic feat, my Ice Storm spells are still fourth level and, in addition to dealing a fair bit of no-save damage, also cause those who take damage to be entangled for four rounds (with no way to save/escape. Timed Durations: Many durations are measured in rounds, minutes, hours, or other increments. Spell 2. When your negative hit point total is equal to your Constitution, you're dead. This does not change the spell slot of the altered spell. Q&A for gamemasters and players of tabletop, paper-and-pencil role-playing gamesWinter Wolf. Dispel Magic: End a spell or suppress an item's magic. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. -2 to attacks, -4 dex (thus -2 ac, possibly -2 more attack), move at half speed, and need a DC 15+ spell level concentration check to cast a spell. The hexcrafter magus picks one hex from the witch’s hex class feature. Still, the hexcrafter really sets itself apart because access to witch hexes can allow you to. At 1st level, wizards form a powerful bond with an object or a creature. Level Increase: +1 (a focused spell uses up a spell. Spells with a range of personal do not benefit from this feat. ago. Mechanics. At mid to high levels, it outdamages Shocking Grasp; but you shouldn’t use this on undead or on other creatures immune to non-lethal damage, or use the Elemental Spell feat to make it lethal. Look up the "learn a spell" activity. {index. Introduction. Snow Camouflage. Then, take Rime Spell. Without it, Spellstrike will be a confusing mess. You might even cast this spell on an already-spiked armor at that point to save enhancing cost. This is way better than 'lose an action on a failed save' rider effect of most spells. A flare spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell. OR I could take Rime spell instead, and cast a 5d6 snowball that entangles for 1 rnd with no save, and it wouldn't cost any points from. The base ability is a 10-ft burst. Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to. Endure Elements H : Protect a creature from severe cold or heat. You can also cast a quickened touch spell (using feats like "Spell Perfection" to reduce the metamagic level increase) with a touch spell to grant you another attack. (enforcer/rime spell) so I want to make sure I am doing everything by the rules. Some have other features that give them a fearsome aspect. DESCRIPTION. It can be used to cover all kinds of fun, flavorful effects that a druid might want to produce, like causing a flower to open or a cascade of falling leaves. In conclusion, there are a number of ways to deal nonlethal damage in Pathfinder. The spell shatter has (object) in its. Animate dead is a really good spell if your CS will allow it. paizo. m. Survival Gear Item Cost Weight Clothing, cold weather 10 gp 5 lb. Swarms especially act like DoT spells. Less is known about uncommon creatures than common. Non-touch curses don't need spellstrike, touch-range curses can use it anyway. An option is to use wizard for utility, and take spells that don't need saving throws (like summon monster), and use sorcerer for blasty spells. Spells: Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the bloodrager spell list. With a pet Defender/Striker, a diverse spell list, and the Wild Shape ability, the Druid can fill nearly any role in the party except the Face. Also they have blood havoc blood mutation which trades out your 1st bloodline power to increase damage per die thrown by 1 for bloodline spells and spells you have spell focus in as a bloodrager or. Animal Friendship (): Arguably easier than. Benefit(s): When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). Darkvision can be made permanent with a permanency spell. You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying ). Have the bonuses apply to burning sands and Burning hands. PZO1117: Scarring Spell: Metamagic +1 — Emotion or fear spell gives penalties against further such spells: PZO9455: Scouting Summons: Metamagic +2: Spell Focus (conjuration), ability to cast magic jar Benefit: The frost of your cold spell clings to the target, impeding it for a short time. The saving throw DC against a. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. You can find the descriptors for the sorcerer Rime-blooded Arcana and druid/magus/witch Frostbite Spell here and here, respectively. So at 5th level, if I took Intensify spell, I could spend 1 point from my pool to add +2 caster levels, and use Urea as an additional material component to add another +1 caster level, and cast an 8d6 snowball. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Prehensile hair lets you deliver touch spells at range without fear or AoOs. DESCRIPTION. slaying Iskra, the Frostmaiden’s roc (without which Auril can’t cast her nightly spell that keeps the sun at bay), or by facing Auril in battle and defeating all three of the Frostmaiden’s forms sequentially. Still Spell (Metamagic) You can cast spells without moving. Rime Slick H S U: You call down a chill wind. A rime talent causes creatures that take cold damage from the talent to become entangled for a number of rounds equal to 1/2 the caster level of the talent (minimum 1). Like other consumables, scrolls can be crafted in batches of four. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ice. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art.